Friday, May 21, 2010
Preparing the 2.8D rig, or what should I call this thing?!
I have settled on my character animation technique. It will be built mostly in Cinema 4D. I still want to create something that feels like a comic book, but have fairly fluid motion. I am calling my technique 2.75D, or 2.8D, or even 2.9D? ...or something close to that. It's not 2.5D (2d planes in 3d space), and its not 3d (fully volumetric), it's a Frankenstein hybrid.
It's meant to look pretty flat, but retain the dynamics of 3d, as well as the humanity/illustration qualities of 2D hand drawn works. I think everything will have a slightly sketchy look as well. I'll post my animation test soon, or some kind of crude diagram of how it works...once I've proven that it totally works, hah.