Monday, May 9, 2011

WEEK 1 - RIGHT ON SCHEDULE

click to view fullsize

Somehow I've managed to stay on track this week (even with a lot of hurdles).

I assume that's because I've done little else and I've split my day into three working shifts. This helps deal with distractions (which there are many in modern life) and gives me a little breathing room, while still maintaining a 10 hour+ (minimum) work day.

My work routine:

Morning - 9:30ish - lunch time
Midday - lunchtime to dinner time, with a short snack break
Evening - (after dinner to about an hour past my bed time

If I'm ahead of schedule (hah), then I will take some personal time.

Also, with every significant milestone, I reward myself with a less complex task. Something to cleanse the mental palate.

So, the animatic is more or less ready to go, and I will probably get a few trusted eyes to check it out...make sure it all adds up, while I work away on designing and modeling things.

Not sure if it's too cheesy, or too bloated, or what, but, I'll get whip it into shape in due time!

Monday, May 2, 2011

DAY 1 - THE PAST IS PROLOGUE



Thusly we begin our journey

A journey of the mind and body

A journey of the soul


...also, I did a ton of storyboard frames today...not sexy, but, important (see above).

Friday, April 8, 2011

HERE WE GO!



In a few short weeks I will be taking time off from my day gig. I will be militantly dedicated for 6 weeks to getting Fathoms up and running.

I will be doing all the final pre-production, and if my militant schedule is realistic and I succeed, then I should be animating shots by the end of the 6 week period.

I will then nibble away on shots, animating a few hours after work...into the fall, and then I will take another 3-6 weeks off to finish the post-production work for Fathoms.

I am equal parts excited and terrified.
Great power. Great responsibility. You know the drill.

But, good, bad, mediocre, mind-blowing...it's going to be done (done-done), and then I'll move forward from there.


Keep on swimming!

Sunday, April 3, 2011

TIME IS A RIVER

I WANT TO MAKE SOMETHING,
FROM WITHIN MYSELF

(POTENTIALLY) GREATER THAN MYSELF

Wednesday, January 26, 2011

VOICES OF FUTURE'S PAST


When it comes to the dialogue for Fathoms I'm all business.

So I'm starting work on the storyboards and getting the dialogue locked and recorded.

I'm taking what I would consider the american approach, and recording dialogue first, making sure it works in the boardamatic, then building the animation roughly around those timings.

I'm going for what would probably be considered a hyper-realistic angle.

I imagine Fathoms as a stage play, with an emotional maturity that follows that line. I don't know that the end result will fall there, but that's something I keep deep in the recesses of my mind as a target to aim for.

I want this to feel involved, and authentic, messy and visceral - human.

Some people use the Japanese approach - fitting the voice to the animation after the fact. But I prefer to let the human expression dictate the pacing.

I'm very lucky to have two amazing actors filling the pants (or lungs) of Evan and Sam.
More soon!

Friday, January 14, 2011

SIDE NOTE - ANATOMY IN MOTION



This is maybe seemingly unrelated, but, it is highly related. Because I'm a very small army.

I finally completed Anatomy in Motion, for the iPhone and iPad. I submitted it last night (Sunday, Jan 9, 2011). I started this project about a year and a half ago with my girlfriend, (who is awesome, by the way).

I delivered about a week behind schedule, but, it's delivered, and now I can finally move on to Fathoms.

This next week is for planning my whole schedule for Fathoms which involves finding a really useful and flexible scheduling program to help me keep on task. I'm thinking of it as my virtual producer......so it needs to be really smart.

I'm also working with my awesome voice talent on getting the dialogue together...more on that soon!

I've got a lot going on this year, and I'm going to try to hit a September deadline for the Sundance festival if I can...it's probably unrealistic, but I'm hoping aggressive scheduling might make it possible. If it's not ready to ship by then, it's not, but, I'm going to do the best I can to hit that milestone!

Keep on swimming

Tuesday, December 21, 2010

STATUS UPDATE, STILL ALIVE, STILL COOKIN




So, I'm working my ass off to finish up my iphone app: Anatomy In Motion by the year's end.

But Fathoms is still cooking in the background; 2011 is full steam ahead! So I'm trying to clear the plate now of all of 2010's messy dishes.

I have cast both voice actors and will hopefully have all of the dialogue recorded (again) by mid January.

I have also been working on the character models with the little free time I have had, check up top for some current WIP of Sam!

Happy holidays, see you in 2011, the year of FATHOOOOOOOOMS!

and expect more frequent/regular posts as I pick up steam!

Tuesday, November 23, 2010

MYTH & REALITY



There exists a myth.

The idea that you can do everything you want,
That you can have perfection.


The reality is simple

Make some compromises or risk nothing.
If everything is the most important thing, nothing will truly matter,
Nothing will get done.


In the past I would start many projects in a given year. Most of these projects have never been (or ever will be) completed. This is because of scope creep, laziness, aiming too high, and lack of dedication.

Ideas are cheap...arguably free, but that only gets 1% to the finish line. Execution, dedication, planning, compromise, these things comprise the remaining 99%. These are the means by which you deliver on the promise of your idea(s).


As I grow as an artist, my biggest realization is that I have to do one less thing, one less project, one less tangent in order to become the artist I desire. This is a realization that it's far more important for me actually finish and deliver what I start, even if I hate it, even if it's only a few projects. It's the realization  that I have to mindfully shutdown tangential ideas and projects, creative distraction, if you will. Something small is never actually small, it always bursts and blooms into a jungle...it's like the tip of the iceburg....there's a mountain just below the surface.

So, you must ask yourself
Do you want to grow a few fertile gardens,
or do you want to leave behind many barren wastelands?


So I'm compromising,
I'm keeping the true goals in mind for Fathoms. I want to win the heart of Fathoms. Rather, I want Fathoms to be a nice girl, with a beautiful soul. She might end up being ugly, she might end up being Venus, but regardless, she will have a beautiful, shining heart.

Fathoms is about emotional authenticity and telling a genuine story, one that connects with the audience. The sci-fi setting is merely the backdrop for this play. The aesthetic is not to be overlooked (I am a visual artist after all), but it is very secondary to my goal, so, I have to let some things go here in order to accomplish this and still ship on time.

I'm doing Fathoms from start to finish, almost entirely by myself. So, If I want to get from (final) pre-production to completion in a year, while working full-time in motion graphics, I'm going to have to make some sacrifices...but that doesn't mean Fathoms has to be crappy, or unworthy of doing.


If I succeed in connecting with my audience, in a genuine, moving way, then it's a big win. I have to remember that perfect aesthetics are SECONDARY here.

I'm not making a demo reel
My audience doesn't care if I hand drew the frames, or did them in three-dee, or if I shot them on a 8mm camera. They only care if those things get in the way of, or detract from the story.

Happy Turkey Day

Monday, November 8, 2010

IT'S A DATE - DECEMBER 31ST, 2011!!!!



So, I am using Seth Godin's ShipIt Journal (let me know if you want one, I have 3 extras) to help document Fathoms. And I have set a do or die delivery date (well, two actually). The first is secret, but the final delivery date for the whole project is the last day of 2011.

I'm planning on finishing the film 2-3 months before that, and then working on bonus features like an art book to all be available by this magical 2011 new years's eve.

So, that's it! ...seriously!

I know it sounds like a long time from now, but I'm always amazed at how quickly time slips through the fingers.

Hold me to this date, this project has stretched over 5 years now (I know), so, wherever I am at December 31, 2011, it gets delivered (or it gets killed)!

2011 is gonna be a bumpy ride....but magic WILL happen!